fixed import settings for StreamPlugin
ChainSync now uses www (got rid of UnityHTTP); ChainSync start cleaned up a bit (separated out audio stream init stuff); Removed NVorbis and related code; AmbienceStreamer now called RecordedAmbience, handles the canned audio, though switching back and forth is not working for now
something went seriously wrong in the last commit. pulled out the relevant files (Makefile and .hgignore) and reverted the rest to 6bb2461a2ff5
build 3.0
Makefile
going to 3.0
3.0
teleportaaaaation
player teleportation
turned off mixed baked/realtime lightig in the impoundment scene. for some reason that was cause build times to go through the roof
brought cells 3,4 up to speed on chainsync georef stuff
sorry for the excessive logging i left on
aaaaand saved the scene
added fog, incorporated spencer's geocords tools, added an overhead view toggled by /, working to add OSC control of the player
added impoudment scene
painted impoundment grass, logs and birds
painting impoundment
World Builder 1 Cell 3,4
Removed duplicate scene, Added _scenes folder
maybe this will fix the broken prefab links?
scenes have sky and sensors, but locations are wrong in cells 4,5 until we fix GPS things. audio stream was bugging out so turned it off
new terrains, new scenes, post restoration: cells 3,4 and cells 4,5 (impoundment)
new scene impoundment2 to fix broken link to terrain
trying another commit
new scene! impoundment. needs painting and more smoothing
Modified OSCHandler and SendOSC to work with localhost
added cramberry and weed
Adding infiniGrass plugin
Init NewGrass branch
Closing branch QS
Closing Branch Grass
bumps version to 2.8
adds/removes some meta files
adds crossfades for ambience switching
adds GuiManager script to ScriptSlab
reattached GuiManager to scriptslab
added GuiManager script with timeline feature, sorry i forgot to add before
bumps version to 2.7
updates Tidmarsh scene file with audio streaming components
merges time-of-day and live streaming commits, unity file from TOD head
bumps version to 2.6
cleans up version.cs now that it's not using its own display
now the message display shows errors
adds simple UI for switching ambiences with '.'
removes some commented-out unity-specific debugging stuff I added to NVorbis
rewrites BufferedReadStream so it doesn't crap out when re-buffering
reverts NVorbis hacks, trying a different approach
moves vorbis streaming Behavior to VorbisStream class, adds ring buffer
minimum hacky tweaks to NVorbis to get it to open a non-seekable infinite stream
adds NVorbis plugin
Adding inifiGrass Asset
Adding new vegetation branch
time of day slider, hotkey t
now changes prerecorded background ambience for day/night
now switches major/minor keys based on day/night
added VWC and additional text display options (keys 1-7)
set boston time (with approx. daylight savings based on current month)
sensors app image
closing branch with modifications that should have been in QS
switched from UniStorm to Time of Day and to daytime water
org and testing branch
adding QS branch
closing QuadraSense Branch
adding Drone Model and other files
Testing branch
added QuadraSense branch
added drone model
added LShfit to speed by 400%
hide cursor, show crosshair
Added concerete texture on ScriptSlab FTW
Water optimisation to remove jerk
bumps version to 2.3
looks like the 2nd sun shafts component is for the moon
opened in OSX editor, disables gradient dome to fix black sky
removes unused Unistorm directory in project
adds versioning support. This is version 2.2
removes builds from version control
adds crossfade to background chord changes
now hopefully really made the sun shafts change...
picks up some material changes that the editor seems to have made upgrading to Unity 5
sets source of sun shafts to the sun_moon object
disables horizon cylinder which was causing ugly artifacts
removes billboard shader that was overriding the default and messing up tree rendering
removes disappeared meta files from tracking
fixes skybox images to work with new HDR stuff
adds some new settings files that showed up with Unity5
one more meta file
adds meta files for new water
fixes rendering for trees
fixes water rendering by replacing with new prefab. DOES NOT WORK when the prefab is scaled too large
fixes playback from Unity 5, which seems to disable 3D by default
used Unity5 updater to auto-update. Probably doesn't work yet
now doesn't crash when it gets an unrecognized sensor URL over websockets
adds more grass for the new nodes
finally got coordinate mapping working well
adds node ID to floating text as number 5
now skipping some duplicate nodes that are disabled
now setting the height of sensor nodes based on the terrain