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# Date Author Comment
178:0f57ff410664 05/09/2016 07:06 pm Gershon Dublon

fixed import settings for StreamPlugin

177:3e080cfe2752 05/09/2016 03:42 pm Gershon Dublon

ChainSync now uses www (got rid of UnityHTTP); ChainSync start cleaned up a bit (separated out audio stream init stuff); Removed NVorbis and related code; AmbienceStreamer now called RecordedAmbience, handles the canned audio, though switching back and forth is not working for now

176:39af4dfc1001 04/29/2016 08:47 pm Gershon Dublon

something went seriously wrong in the last commit. pulled out the relevant files (Makefile and .hgignore) and reverted the rest to 6bb2461a2ff5

175:f9f5640c2a3a 04/20/2016 02:32 pm Brian Mayton

build 3.0

174:6bb2461a2ff5 04/19/2016 05:42 pm Brian Mayton

Makefile

173:ffe1a46a7733 04/18/2016 03:07 pm Donald Derek

going to 3.0

172:8ec73869e150 04/18/2016 02:45 pm Donald Derek

3.0

171:4f53dc842587 04/11/2016 09:30 pm Donald Derek

teleportaaaaation

170:368dc42acb1e 04/11/2016 11:34 pm Donald Derek

player teleportation

169:39a527a08fd4 04/11/2016 11:05 pm Gershon Dublon

turned off mixed baked/realtime lightig in the impoundment scene. for some reason that was cause build times to go through the roof

168:040a1c7408fe 04/11/2016 08:37 pm Gershon Dublon

brought cells 3,4 up to speed on chainsync georef stuff

167:17772081a59b 04/11/2016 08:24 pm Gershon Dublon

sorry for the excessive logging i left on

166:f589d61b3fa4 04/11/2016 08:23 pm Gershon Dublon

aaaaand saved the scene

165:86d3efcc5ff7 04/11/2016 08:22 pm Gershon Dublon

added fog, incorporated spencer's geocords tools, added an overhead view toggled by /, working to add OSC control of the player

164:1dde26dd8bf7 04/11/2016 04:40 pm Donald Derek

added impoudment scene

163:c8d132f8e34e 04/11/2016 04:27 pm Donald Derek

painted impoundment grass, logs and birds

162:ac1849a4f25a 04/07/2016 05:41 pm Donald Derek

painting impoundment

161:6212b83ee180 04/07/2016 02:56 am Donald Derek

World Builder 1 Cell 3,4

160:9800f6fed03e 04/06/2016 11:47 pm Donald Derek

Removed duplicate scene, Added _scenes folder

159:4aa44a27d2da 04/06/2016 11:33 pm Gershon Dublon

maybe this will fix the broken prefab links?

158:b57a76eec6d2 04/06/2016 09:52 pm Gershon Dublon

scenes have sky and sensors, but locations are wrong in cells 4,5 until we fix GPS things. audio stream was bugging out so turned it off

157:7435bcd8b02d 04/06/2016 12:16 am Gershon Dublon

new terrains, new scenes, post restoration: cells 3,4 and cells 4,5 (impoundment)

156:850a6459a34e 03/18/2016 06:03 pm Gershon Dublon

new scene impoundment2 to fix broken link to terrain

155:3dac50ebb017 03/18/2016 05:59 pm Gershon Dublon

trying another commit

154:897d5c347ff8 03/15/2016 11:41 pm Gershon Dublon

new scene! impoundment. needs painting and more smoothing

153:d7e11ba39094 03/15/2016 11:27 pm Gershon Dublon

new scene! impoundment. needs painting and more smoothing

152:08c564d3724c 10/26/2015 02:41 pm Evan Lynch

Modified OSCHandler and SendOSC to work with localhost

151:e9af23132194 10/22/2015 07:50 pm Donald Derek

added cramberry and weed

150:a5299010db18 10/22/2015 05:55 pm Donald Derek

Adding infiniGrass plugin

149:a5bf9e060b5f 10/22/2015 05:52 pm Donald Derek

Init NewGrass branch

148:8932b9c4a937 10/22/2015 05:51 pm Donald Derek

Closing branch QS

147:cc4d18d7476f 10/22/2015 05:50 pm Donald Derek

Closing Branch Grass

146:119829d2cce0 10/20/2015 06:29 pm Spencer Russell

bumps version to 2.8

145:2866e5756f60 10/20/2015 04:55 pm Spencer Russell

adds/removes some meta files

144:6da77ed24e99 10/20/2015 04:54 pm Spencer Russell

adds crossfades for ambience switching

143:194be180b465 10/20/2015 02:41 pm Spencer Russell

adds GuiManager script to ScriptSlab

142:6d8eed19b08d 10/19/2015 04:35 pm Gershon Dublon

reattached GuiManager to scriptslab

141:c87a4e6ffb6a 10/19/2015 04:32 pm Gershon Dublon

added GuiManager script with timeline feature, sorry i forgot to add before

140:1c98478ebb4b 10/18/2015 07:46 pm Spencer Russell

bumps version to 2.7

139:6e17180b5baa 10/18/2015 07:46 pm Spencer Russell

updates Tidmarsh scene file with audio streaming components

138:c944ec00592c 10/18/2015 07:27 pm Spencer Russell

merges time-of-day and live streaming commits, unity file from TOD head

137:a95850849ffe 10/18/2015 05:43 pm Spencer Russell

bumps version to 2.6

136:689f1e5ca08b 10/18/2015 05:42 pm Spencer Russell

cleans up version.cs now that it's not using its own display

135:267fe07ff6ee 10/18/2015 05:28 pm Spencer Russell

now the message display shows errors

134:8e58afc66182 10/18/2015 05:07 pm Spencer Russell

adds simple UI for switching ambiences with '.'

133:2b8e4dfdd7ea 10/18/2015 01:39 pm Spencer Russell

removes some commented-out unity-specific debugging stuff I added to NVorbis

132:28fe2d78f177 10/17/2015 05:35 am Spencer Russell

rewrites BufferedReadStream so it doesn't crap out when re-buffering

131:14f0fcf7be8e 10/15/2015 02:17 pm Spencer Russell

reverts NVorbis hacks, trying a different approach

130:63553a8badd5 10/15/2015 02:00 pm Spencer Russell

moves vorbis streaming Behavior to VorbisStream class, adds ring buffer

129:d9041b49173f 10/14/2015 01:02 pm Spencer Russell

minimum hacky tweaks to NVorbis to get it to open a non-seekable infinite stream

128:e1558b816d77 10/14/2015 12:42 pm Spencer Russell

adds NVorbis plugin

127:a40a05306b50 10/18/2015 02:44 pm Donald Derek

Adding inifiGrass Asset

126:5267b9343a0a 10/18/2015 02:07 pm Donald Derek

Adding new vegetation branch

125:2f0ae0194ff2 10/08/2015 07:32 pm Gershon Dublon

time of day slider, hotkey t

124:4c2c545b99f7 10/08/2015 02:34 am Spencer Russell

now changes prerecorded background ambience for day/night

123:5f47ce6f4baa 10/08/2015 02:14 am Spencer Russell

now switches major/minor keys based on day/night

122:f1444a8ed1d7 10/07/2015 07:48 pm Gershon Dublon

added VWC and additional text display options (keys 1-7)

121:4b7c0be5de7d 10/07/2015 12:12 pm Gershon Dublon

set boston time (with approx. daylight savings based on current month)

120:49d66fad82e6 09/16/2015 01:05 pm Gershon Dublon

sensors app image

119:dc0310e5da3a 09/16/2015 01:05 pm Gershon Dublon

sensors app image

118:7644e4af68db 08/04/2015 08:03 pm Gershon Dublon

closing branch with modifications that should have been in QS

117:f15dfd34a09c 08/04/2015 08:01 pm Gershon Dublon

switched from UniStorm to Time of Day and to daytime water

116:330e8c66e012 05/23/2015 10:55 pm Donald Derek

org and testing branch

115:574a054e097f 05/23/2015 10:54 pm Donald Derek

adding QS branch

114:4450eece2337 05/23/2015 10:48 pm Donald Derek

closing QuadraSense Branch

113:b7e555faa97d 05/23/2015 10:42 pm Donald Derek

adding Drone Model and other files

112:9f553aa33ec6 05/23/2015 07:12 pm Donald Derek

Testing branch

111:e1183239d9b5 05/23/2015 07:00 pm Donald Derek

added QuadraSense branch

110:5fa496fbc786 05/20/2015 12:48 am Donald Derek

added drone model

109:abe7a6b011bd 05/19/2015 06:19 pm Donald Derek

added LShfit to speed by 400%

108:a6623c938a0a 05/19/2015 04:51 pm Donald Derek

hide cursor, show crosshair

107:00e411991bc4 05/19/2015 04:07 pm Donald Derek

Added concerete texture on ScriptSlab FTW

106:9fd712721a2c 05/19/2015 03:14 pm Donald Derek

Water optimisation to remove jerk

105:ccca1c15f235 04/19/2015 10:49 pm Spencer Russell

bumps version to 2.3

104:9c9bfe29cfd4 04/19/2015 10:48 pm Spencer Russell

looks like the 2nd sun shafts component is for the moon

103:a955bc7ade38 04/19/2015 10:44 pm Spencer Russell

opened in OSX editor, disables gradient dome to fix black sky

102:93735828c156 04/19/2015 10:23 pm Spencer Russell

removes unused Unistorm directory in project

101:fc4c1d749512 04/19/2015 09:09 pm Spencer Russell

adds versioning support. This is version 2.2

100:8cd2f9322cda 04/19/2015 09:09 pm Spencer Russell

removes builds from version control

99:fdfdb8982396 04/19/2015 07:37 pm Spencer Russell

adds crossfade to background chord changes

98:d416252a53b6 04/19/2015 06:46 pm Spencer Russell

now hopefully really made the sun shafts change...

97:b1202c050049 04/19/2015 06:45 pm Spencer Russell

picks up some material changes that the editor seems to have made upgrading to Unity 5

96:881aa9baee7c 04/19/2015 06:44 pm Spencer Russell

sets source of sun shafts to the sun_moon object

95:0862694bf9c9 04/19/2015 06:25 pm Spencer Russell

disables horizon cylinder which was causing ugly artifacts

94:ee395e4071bd 04/19/2015 06:23 pm Spencer Russell

removes billboard shader that was overriding the default and messing up tree rendering

93:332b96250237 04/19/2015 06:21 pm Spencer Russell

removes disappeared meta files from tracking

92:a0404b12fc7a 04/19/2015 06:19 pm Spencer Russell

fixes skybox images to work with new HDR stuff

91:3ad5d9c09a9b 04/19/2015 06:16 pm Spencer Russell

adds some new settings files that showed up with Unity5

90:ca0acf7183f4 04/19/2015 06:15 pm Spencer Russell

one more meta file

89:a5de5392bf22 04/19/2015 06:15 pm Spencer Russell

adds meta files for new water

88:6bd07d9b6d81 04/17/2015 05:27 pm Spencer Russell

fixes rendering for trees

87:5775a0384bce 04/17/2015 05:21 pm Spencer Russell

fixes water rendering by replacing with new prefab. DOES NOT WORK when the prefab is scaled too large

86:3b1aa67975ae 04/17/2015 04:49 pm Spencer Russell

fixes playback from Unity 5, which seems to disable 3D by default

85:458c6af8a89b 04/17/2015 02:35 pm Spencer Russell

used Unity5 updater to auto-update. Probably doesn't work yet

84:1af96abef71f 12/30/2014 04:38 pm Spencer Russell

now doesn't crash when it gets an unrecognized sensor URL over websockets

83:bb931ec872b2 10/21/2014 12:57 pm Spencer Russell

adds more grass for the new nodes

82:c550b6fa9091 10/21/2014 12:11 am Spencer Russell

finally got coordinate mapping working well

81:8e92674ada58 10/20/2014 08:03 pm Spencer Russell

adds node ID to floating text as number 5

80:555ae5f9f8c4 10/20/2014 07:55 pm Spencer Russell

now skipping some duplicate nodes that are disabled

79:94fc509e7145 10/20/2014 05:08 pm Spencer Russell

now setting the height of sensor nodes based on the terrain