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# Date Author Comment
175:f9f5640c2a3a 04/20/2016 02:32 pm Brian Mayton

build 3.0

159:4aa44a27d2da 04/06/2016 11:33 pm Gershon Dublon

maybe this will fix the broken prefab links?

157:7435bcd8b02d 04/06/2016 12:16 am Gershon Dublon

new terrains, new scenes, post restoration: cells 3,4 and cells 4,5 (impoundment)

100:8cd2f9322cda 04/19/2015 09:09 pm Spencer Russell

removes builds from version control

67:bf9375cac068 06/23/2014 03:43 pm Brian Mayton

Floating text modifications:
- switch temperature to SHT (much nicer sensor)
- add humidity layer

41:9c5c7d1a84a1 04/20/2014 11:54 pm Gershon Dublon

Updated SensorNode prefab separate its 3d model from instantiated prefab clones. Made the poofs and floating text into prefabs (resources) that are dynamically loaded by GetResources.cs as children of SensorNode.

31:1cb02472eec3 04/18/2014 08:34 pm Spencer Russell

adds .orig and .orig.meta to hgignore

22:d6f4d29cdd8a 04/17/2014 12:31 am Spencer Russell

untracks more project files. apparently a bunch of GUIDs changed in the spruce trees...

19:8f07ddad7e57 04/16/2014 09:26 pm Gershon Dublon


17:5c765f1a3964 04/16/2014 08:57 pm Spencer Russell

untracks userprefs file and adds to hgignore

4:12f55afeff11 04/15/2014 07:36 pm Spencer Russell

adds some more generated project files to hgignore

1:2e75eccc681b 04/15/2014 07:11 pm Spencer Russell

adds websocket-sharp to unity as plugin

0:344c98273697 04/15/2014 06:11 pm Spencer Russell

initial commit coming over from asset server