Revision 20:01184638dcee Assembly-UnityScript-firstpass.unityproj

b/Assembly-UnityScript-firstpass.unityproj
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	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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	<ProductVersion>10.0.20506</ProductVersion>
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	<ProjectGuid>{93E6E4FE-4829-3666-6930-F831E28F9653}</ProjectGuid>
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	<ProjectGuid>{981A8839-DF79-8EB3-3D27-9D1C75B50B41}</ProjectGuid>
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	<OutputType>Library</OutputType>
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	<AppDesignerFolder>Properties</AppDesignerFolder>
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	<RootNamespace></RootNamespace>
......
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	<DebugType>full</DebugType>
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	<Optimize>false</Optimize>
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	<OutputPath>Temp\bin\Debug\</OutputPath>
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	<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_1;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
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	<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants>
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	<NoWarn>0169</NoWarn>
......
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	<Reference Include="System.Core" />
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	<Reference Include="System.Xml.Linq" />
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	<Reference Include="UnityEngine">
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	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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	  <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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	</Reference>
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	<Reference Include="UnityEditor">
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	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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	  <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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......
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     <None Include="Assets\Standard Assets\Water (Pro Only)\Sources\Shaders\FX-Water.shader" />
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     <None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\WaterInclude.cginc" />
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     <None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-Water4.shader" />
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 <Reference Include="Ionic.Zlib">
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 </Reference>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 

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