Statistics
| Branch: | Tag: | Revision:

root / Assembly-UnityScript-firstpass-vs.unityproj @ 20:01184638dcee

History | View | Annotate | Download (4.1 kB)

1
<?xml version="1.0" encoding="utf-8"?>
2
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3
  <PropertyGroup>
4
	<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5
	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6
	<ProductVersion>10.0.20506</ProductVersion>
7
	<SchemaVersion>2.0</SchemaVersion>
8
	<ProjectGuid>{981A8839-DF79-8EB3-3D27-9D1C75B50B41}</ProjectGuid>
9
	<OutputType>Library</OutputType>
10
	<AppDesignerFolder>Properties</AppDesignerFolder>
11
	<RootNamespace></RootNamespace>
12
	<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
13
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14
	<FileAlignment>512</FileAlignment>
15
	<BaseDirectory>Assets</BaseDirectory>
16
  </PropertyGroup>
17
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18
	<DebugSymbols>true</DebugSymbols>
19
	<DebugType>full</DebugType>
20
	<Optimize>false</Optimize>
21
	<OutputPath>Temp\bin\Debug\</OutputPath>
22
	<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants>
23
	<ErrorReport>prompt</ErrorReport>
24
	<WarningLevel>4</WarningLevel>
25
	<NoWarn>0169</NoWarn>
26
  </PropertyGroup>
27
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28
	<DebugType>pdbonly</DebugType>
29
	<Optimize>true</Optimize>
30
	<OutputPath>Temp\bin\Release\</OutputPath>
31
	<DefineConstants>TRACE</DefineConstants>
32
	<ErrorReport>prompt</ErrorReport>
33
	<WarningLevel>4</WarningLevel>
34
	<NoWarn>0169</NoWarn>
35
  </PropertyGroup>
36
  <ItemGroup>
37
	<Reference Include="System" />
38
    <Reference Include="System.XML" />
39
	<Reference Include="System.Core" />
40
	<Reference Include="System.Xml.Linq" />
41
	<Reference Include="UnityEngine">
42
	  <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
43
	</Reference>
44
	<Reference Include="UnityEditor">
45
	  <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
46
	</Reference>
47
  </ItemGroup>
48
  <ItemGroup>
49
     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
50
     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
51
     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
52
     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonCamera.js" />
53
     <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js" />
54
     <None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-SimpleWater4.shader" />
55
     <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
56
     <None Include="Assets\Standard Assets\Water (Pro Only)\Sources\Shaders\FX-Water.shader" />
57
     <None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\WaterInclude.cginc" />
58
     <None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-Water4.shader" />
59
 <Reference Include="Assets\Plugins\UnityHTTP\external\Ionic.Zlib">
60
 <HintPath>Assets\Plugins\UnityHTTP\external\Ionic.Zlib.dll</HintPath>
61
 </Reference>
62
  </ItemGroup>
63
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
64
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
65
	   Other similar extension points exist, see Microsoft.Common.targets.
66
  <Target Name="BeforeBuild">
67
  </Target>
68
  <Target Name="AfterBuild">
69
  </Target>
70
  -->
71
  
72
</Project>