root / Assembly-UnityScript-firstpass-vs.unityproj @ 11:01dde4258840
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1 | <?xml version="1.0" encoding="utf-8"?> |
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2 | <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
3 | <PropertyGroup> |
4 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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6 | <ProductVersion>10.0.20506</ProductVersion> |
7 | <SchemaVersion>2.0</SchemaVersion> |
8 | <ProjectGuid>{981A8839-DF79-8EB3-3D27-9D1C75B50B41}</ProjectGuid> |
9 | <OutputType>Library</OutputType> |
10 | <AppDesignerFolder>Properties</AppDesignerFolder> |
11 | <RootNamespace></RootNamespace> |
12 | <AssemblyName>Assembly-UnityScript-firstpass</AssemblyName> |
13 | <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> |
14 | <FileAlignment>512</FileAlignment> |
15 | <BaseDirectory>Assets</BaseDirectory> |
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18 | <DebugSymbols>true</DebugSymbols> |
19 | <DebugType>full</DebugType> |
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21 | <OutputPath>Temp\bin\Debug\</OutputPath> |
22 | <DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants> |
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49 | <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" /> |
50 | <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" /> |
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52 | <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonCamera.js" /> |
53 | <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js" /> |
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64 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
65 | Other similar extension points exist, see Microsoft.Common.targets. |
66 | <Target Name="BeforeBuild"> |
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68 | <Target Name="AfterBuild"> |
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71 | |
72 | </Project> |