Revision 171:4f53dc842587 Assets/Scripts/GuiManager.cs

b/Assets/Scripts/GuiManager.cs
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	private float hourSliderValue = 0.0F;
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	private TOD_Time tod;
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	private float lastTODtime; // store the last value of TOD time before sliding
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	private int sceneNumber = 0;
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	private int totalScenes = 2;
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	void OnGUI() {
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		if (hourSlider) {
......
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			playerMarker.GetComponent<MeshRenderer> ().enabled = !playerCamera.enabled;
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		}
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		if (Input.GetKeyUp (".")) {
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			sceneNumber += 1 % totalScenes;
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			Application.LoadLevel(sceneNumber);
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		}
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	}
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}

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