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root / Assets / Standard Assets / Water (Pro Only) @ 175:f9f5640c2a3a

# Date Author Comment
175:f9f5640c2a3a 04/20/2016 02:32 pm Brian Mayton

build 3.0

153:d7e11ba39094 03/15/2016 11:27 pm Gershon Dublon

new scene! impoundment. needs painting and more smoothing

121:4b7c0be5de7d 10/07/2015 12:12 pm Gershon Dublon

set boston time (with approx. daylight savings based on current month)

92:a0404b12fc7a 04/19/2015 06:19 pm Spencer Russell

fixes skybox images to work with new HDR stuff

85:458c6af8a89b 04/17/2015 02:35 pm Spencer Russell

used Unity5 updater to auto-update. Probably doesn't work yet

82:c550b6fa9091 10/21/2014 12:11 am Spencer Russell

finally got coordinate mapping working well

72:8bed29caf868 10/19/2014 07:05 pm Spencer Russell

moves sonification behavior to SensorNode prefab

30:f4165144bc02 04/18/2014 03:29 pm Gershon Dublon

moved unistorm down to mask fog ring

29:f1e6749d0c37 04/18/2014 02:33 pm Brian Mayton

Added names to sensor nodes (from memory, these locations should be checked later)

22:d6f4d29cdd8a 04/17/2014 12:31 am Spencer Russell

untracks more project files. apparently a bunch of GUIDs changed in the spruce trees...

15:da64f92e4d1a 04/16/2014 06:25 pm gershon@doppellab3d.media.mit.edu

ChainSync: gets, parses, caches site summary

6:d8592a2035e5 04/15/2014 07:39 pm Spencer Russell

changed assets serialization format to text

3:c37461ae1417 04/15/2014 07:35 pm Spencer Russell

makes water reflective

0:344c98273697 04/15/2014 06:11 pm Spencer Russell

initial commit coming over from asset server