Revision 175:f9f5640c2a3a Assets/Standard Assets/Effects/Projectors/Shaders/ProjectorLight.shader

b/Assets/Standard Assets/Effects/Projectors/Shaders/ProjectorLight.shader
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// Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
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// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
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Shader "Projector/Light" {
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	Properties {
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		_Color ("Main Color", Color) = (1,1,1,1)
......
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				float4 pos : SV_POSITION;
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			};
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			float4x4 _Projector;
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			float4x4 _ProjectorClip;
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			float4x4 unity_Projector;
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			float4x4 unity_ProjectorClip;
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			v2f vert (float4 vertex : POSITION)
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			{
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				v2f o;
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				o.pos = mul (UNITY_MATRIX_MVP, vertex);
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				o.uvShadow = mul (_Projector, vertex);
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				o.uvFalloff = mul (_ProjectorClip, vertex);
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				o.uvShadow = mul (unity_Projector, vertex);
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				o.uvFalloff = mul (unity_ProjectorClip, vertex);
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				UNITY_TRANSFER_FOG(o,o.pos);
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				return o;
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			}

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