Revision 175:f9f5640c2a3a Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader

b/Assets/Standard Assets/Environment/Water/Water/Shaders/FXWaterPro.shader
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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Shader "FX/Water" {
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Properties {
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	_WaveScale ("Wave scale", Range (0.02,0.15)) = 0.063
......
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	// scroll bump waves
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	float4 temp;
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	float4 wpos = mul (_Object2World, v.vertex);
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	float4 wpos = mul (unity_ObjectToWorld, v.vertex);
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	temp.xyzw = wpos.xzxz * _WaveScale4 + _WaveOffset;
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	o.bumpuv0 = temp.xy;
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	o.bumpuv1 = temp.wz;

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