Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Cloud Billboard Near.shader
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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Shader "Time of Day/Cloud Billboard Near" |
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{ |
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Properties |
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o.texcoord.xy = TRANSFORM_TEX(v.texcoord, _MainTex); |
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o.texcoord.zw = TRANSFORM_TEX(v.texcoord, _BumpMap); |
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o.viewDir = normalize(mul(TOD_World2Sky, mul(_Object2World, v.vertex)).xyz);
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o.viewDir = normalize(mul(TOD_World2Sky, mul(unity_ObjectToWorld, v.vertex)).xyz);
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o.lightDir = TOD_LocalSunDirection; |
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o.lightCol = ScatteringColor(o.viewDir, TOD_CloudScattering); |
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Also available in: Unified diff