Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Moon.shader
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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Shader "Time of Day/Moon" |
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{ |
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Properties |
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o.position = TOD_TRANSFORM_VERT(v.vertex); |
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o.normal = normalize(mul((float3x3)_Object2World, v.normal));
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o.normal = normalize(mul((float3x3)unity_ObjectToWorld, v.normal));
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float3 skyPos = mul(TOD_World2Sky, mul(_Object2World, v.vertex)).xyz;
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float3 skyPos = mul(TOD_World2Sky, mul(unity_ObjectToWorld, v.vertex)).xyz;
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o.tex.xy = TRANSFORM_TEX(v.texcoord, _MainTex); |
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o.tex.z = skyPos.y * 25; |
Also available in: Unified diff