Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Moon.shader

b/Assets/Time of Day/Assets/Shaders/Moon.shader
1
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
2

  
1 3
Shader "Time of Day/Moon"
2 4
{
3 5
	Properties
......
23 25

  
24 26
		o.position = TOD_TRANSFORM_VERT(v.vertex);
25 27

  
26
		o.normal = normalize(mul((float3x3)_Object2World, v.normal));
28
		o.normal = normalize(mul((float3x3)unity_ObjectToWorld, v.normal));
27 29

  
28
		float3 skyPos = mul(TOD_World2Sky, mul(_Object2World, v.vertex)).xyz;
30
		float3 skyPos = mul(TOD_World2Sky, mul(unity_ObjectToWorld, v.vertex)).xyz;
29 31

  
30 32
		o.tex.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
31 33
		o.tex.z  = skyPos.y * 25;

Also available in: Unified diff