Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Skybox.shader
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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Shader "Time of Day/Skybox" |
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{ |
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Properties |
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o.position = mul(UNITY_MATRIX_MVP, v.vertex); |
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float3 vertex = normalize(mul((float3x3)TOD_World2Sky, mul((float3x3)_Object2World, v.vertex.xyz)));
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float3 vertex = normalize(mul((float3x3)TOD_World2Sky, mul((float3x3)unity_ObjectToWorld, v.vertex.xyz)));
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o.color = (vertex.y < 0) ? half4(pow(TOD_GroundColor, TOD_Contrast), 1) : ScatteringColor(vertex.xyz, 1); |
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Also available in: Unified diff