Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Space.shader
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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Shader "Time of Day/Space" |
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{ |
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Properties |
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float3 vertnorm = normalize(v.vertex.xyz); |
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float3 worldNormal = normalize(mul((float3x3)_Object2World, vertnorm));
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float3 worldNormal = normalize(mul((float3x3)unity_ObjectToWorld, vertnorm));
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o.viewdir.xyz = vertnorm; |
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o.viewdir.w = saturate(_Brightness * TOD_StarVisibility * worldNormal.y); |
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