Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Space.shader

b/Assets/Time of Day/Assets/Shaders/Space.shader
1
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
2

  
1 3
Shader "Time of Day/Space"
2 4
{
3 5
	Properties
......
25 27

  
26 28
		float3 vertnorm = normalize(v.vertex.xyz);
27 29

  
28
		float3 worldNormal = normalize(mul((float3x3)_Object2World, vertnorm));
30
		float3 worldNormal = normalize(mul((float3x3)unity_ObjectToWorld, vertnorm));
29 31

  
30 32
		o.viewdir.xyz = vertnorm;
31 33
		o.viewdir.w   = saturate(_Brightness * TOD_StarVisibility * worldNormal.y);

Also available in: Unified diff