Revision 175:f9f5640c2a3a Assets/Time of Day/Assets/Shaders/Stars.shader

b/Assets/Time of Day/Assets/Shaders/Stars.shader
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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Shader "Time of Day/Stars"
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{
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	Properties
......
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		o.position = TOD_TRANSFORM_VERT(v.vertex);
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		float3 skyPos = mul(TOD_World2Sky, mul(_Object2World, v.vertex)).xyz;
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		float3 skyPos = mul(TOD_World2Sky, mul(unity_ObjectToWorld, v.vertex)).xyz;
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		o.tex.xy = 2.0 * v.texcoord - 1.0;
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		o.tex.z  = skyPos.y * 25;

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