Revision 175:f9f5640c2a3a ProjectSettings/GraphicsSettings.asset

b/ProjectSettings/GraphicsSettings.asset
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--- !u!30 &1
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GraphicsSettings:
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  m_ObjectHideFlags: 0
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  serializedVersion: 5
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  serializedVersion: 6
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  m_Deferred:
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    m_Mode: 1
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    m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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  m_DeferredReflections:
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    m_Mode: 1
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    m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
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  m_ScreenSpaceShadows:
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    m_Mode: 1
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    m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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  m_LegacyDeferred:
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    m_Mode: 1
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    m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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  m_DepthNormals:
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    m_Mode: 1
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    m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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  m_AlwaysIncludedShaders:
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  - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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  - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
......
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  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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  - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
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  m_PreloadedShaders: []
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  m_ShaderSettings:
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    useScreenSpaceShadows: 1
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  m_ShaderSettings_Tier1:
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    useCascadedShadowMaps: 1
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    useSinglePassStereoRendering: 0
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    standardShaderQuality: 2
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    useReflectionProbeBoxProjection: 1
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    useReflectionProbeBlending: 1
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  m_ShaderSettings_Tier2:
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    useCascadedShadowMaps: 1
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    useSinglePassStereoRendering: 0
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    standardShaderQuality: 2
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    useReflectionProbeBoxProjection: 1
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    useReflectionProbeBlending: 1
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  m_ShaderSettings_Tier3:
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    useCascadedShadowMaps: 1
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    useSinglePassStereoRendering: 0
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    standardShaderQuality: 2
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    useReflectionProbeBoxProjection: 1
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    useReflectionProbeBlending: 1
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  m_ShaderSettings_Tier4:
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    useCascadedShadowMaps: 1
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    useSinglePassStereoRendering: 0
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    standardShaderQuality: 2
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    useReflectionProbeBoxProjection: 1
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    useReflectionProbeBlending: 1
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  m_BuildTargetShaderSettings: []
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  m_LightmapStripping: 0
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  m_FogStripping: 0

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